#define _PORTABLE_32BIT_CONTEXT #include // Header File For Windows #include #include #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include #include #include #ifdef __cplusplus extern "C" { #endif #define __STDC__ #include "pict.h" #ifdef __cplusplus } #endif #define ALPHA_OPAC 0x00 #define IH(a) (a)->image_H #define IW(a) (a)->image_W /*#define SW 1280*/ /*#define SH 1024*/ int SW=1024; int SH=768; /*#define SW 800*/ /*#define SH 600*/ /*#define SW 640*/ /*#define SH 480*/ Pict pl=NULL; Pict pr=NULL; Pict LoadPicture(char *name); int DrawGLScene(GLvoid); HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL; // Permanent Rendering Context HWND hWnd=NULL; // Holds Our Window Handle HINSTANCE hInstance; // Holds The Instance Of The Application bool keys[256]; // Array Used For The Keyboard Routine bool active=TRUE; // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default bool anaglyph=FALSE; bool pleft=TRUE; bool twoscreen=FALSE; int origin=0; int offset_w=0; int offset_h=0; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc #define fprintf merror void merror(FILE *foo,char *fmt, ...) { char str[512]; char * lpMsgBuf; va_list vl; va_start(vl,fmt); vsprintf(str, fmt, vl); va_end(vl); /* FormatMessage(*/ /* FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYS*/ /* TEM,*/ /* NULL,*/ /* GetLastError(),*/ /* MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),*/ /* (LPTSTR) &lpMsgBuf,*/ /* 0,*/ /* NULL*/ /* );*/ /* Display the string. */ /* MessageBox( NULL, lpMsgBuf, str, MB_OK|MB_ICONINFORMATION );*/ MessageBox( NULL, str, NULL, MB_OK|MB_ICONINFORMATION ); LocalFree( lpMsgBuf ); } GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window { if (height==0) // Prevent A Divide By Zero By { height=1; // Making Height Equal One } glViewport(0,0,width,height); // Reset The Current Viewport } int InitGL(GLvoid) // All Setup For OpenGL Goes Here { glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background return TRUE; // Initialization Went OK } GLvoid KillGLWindow(GLvoid) // Properly Kill The Window { if (fullscreen) // Are We In Fullscreen Mode? { ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop ShowCursor(TRUE); // Show Mouse Pointer } if (hRC) // Do We Have A Rendering Context? { if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts? { MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); } if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? { MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); } hRC=NULL; // Set RC To NULL } if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC { MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hDC=NULL; // Set DC To NULL } if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window? { MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hWnd=NULL; // Set hWnd To NULL } if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class { MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION); hInstance=NULL; // Set hInstance To NULL } } /* This Code Creates Our OpenGL Window. Parameters Are: * * title - Title To Appear At The Top Of The Window * * width - Width Of The GL Window Or Fullscreen Mode * * height - Height Of The GL Window Or Fullscreen Mode * * bits - Number Of Bits To Use For Color (8/16/24/32) * * fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */ BOOL CreateGLWindow(char* title, int left, int top, int width, int height, int bits, bool fullscreenflag) { GLuint PixelFormat; // Holds The Results After Searching For A Match WNDCLASS wc; // Windows Class Structure DWORD dwExStyle; // Window Extended Style DWORD dwStyle; // Window Style RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values if (fullscreen) { width=SW; height=SH; } WindowRect.right=(long)width; WindowRect.left=(long)0; WindowRect.top=(long)0; WindowRect.bottom=(long)height; fullscreen=fullscreenflag; // Set The Global Fullscreen Flag hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages wc.cbClsExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data wc.hInstance = hInstance; // Set The Instance wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer wc.hbrBackground = NULL; // No Background Required For GL wc.lpszMenuName = NULL; // We Don't Want A Menu wc.lpszClassName = "OpenGL"; // Set The Class Name if (!RegisterClass(&wc)) // Attempt To Register The Window Class { MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } if (fullscreen) // Attempt Fullscreen Mode? { DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure dmScreenSettings.dmPelsWidth = width; // Selected Screen Width dmScreenSettings.dmPelsHeight = height; // Selected Screen Height dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) { // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) { fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE } else { // Pop Up A Message Box Letting User Know The Program Is Closing. MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP); return FALSE; // Return FALSE } } } if (fullscreen) // Are We Still In Fullscreen Mode? { dwExStyle=WS_EX_APPWINDOW; // Window Extended Style dwStyle=WS_POPUP; // Windows Style ShowCursor(FALSE); // Hide Mouse Pointer } else { dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style } AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size // Create The Window if (!(hWnd=CreateWindowEx( dwExStyle, "OpenGL", title, dwStyle | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, left, top, // Window Position WindowRect.right-WindowRect.left, WindowRect.bottom-WindowRect.top, NULL, NULL, hInstance, NULL))) // Dont Pass Anything To WM_CREATE { KillGLWindow(); // Reset The Display MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format bits, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // No Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 0, // No Z-Buffer (Depth Buffer) 0, // No Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context? { KillGLWindow(); // Reset The Display MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format? { KillGLWindow(); // Reset The Display MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format? { KillGLWindow(); // Reset The Display MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context? { KillGLWindow(); // Reset The Display MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context { KillGLWindow(); // Reset The Display MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } ShowWindow(hWnd,SW_SHOW); // Show The Window SetForegroundWindow(hWnd); // Slightly Higher Priority SetFocus(hWnd); // Sets Keyboard Focus To The Window ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen if (!InitGL()) // Initialize Our Newly Created GL Window { KillGLWindow(); // Reset The Display MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION); return FALSE; // Return FALSE } glClear(GL_COLOR_BUFFER_BIT); // Clear Screen Buffer return TRUE; // Success } LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window UINT uMsg, // Message For This Window WPARAM wParam, // Additional Message Information LPARAM lParam) // Additional Message Information { switch (uMsg) // Check For Windows Messages { case WM_ACTIVATE: // Watch For Window Activate Message { if (!HIWORD(wParam)) // Check Minimization State { active=TRUE; // Program Is Active } else { active=FALSE; // Program Is No Longer Active } return 0; // Return To The Message Loop } case WM_SYSCOMMAND: // Intercept System Commands { switch (wParam) // Check System Calls { case SC_SCREENSAVE: // Screensaver Trying To Start? case SC_MONITORPOWER: // Monitor Trying To Enter Powersave? return 0; // Prevent From Happening } break; // Exit } case WM_CLOSE: // Did We Receive A Close Message? { PostQuitMessage(0); // Send A Quit Message return 0; // Jump Back } case WM_KEYDOWN: // Is A Key Being Held Down? { keys[wParam] = TRUE; // If So, Mark It As TRUE return 0; // Jump Back } case WM_KEYUP: // Has A Key Been Released? { keys[wParam] = FALSE; // If So, Mark It As FALSE return 0; // Jump Back } case WM_SIZE: // Resize The OpenGL Window { ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height return 0; // Jump Back } } // Pass All Unhandled Messages To DefWindowProc return DefWindowProc(hWnd,uMsg,wParam,lParam); } int WINAPI WinMain( HINSTANCE hInstance, // Instance HINSTANCE hPrevInstance, // Previous Instance LPSTR lpCmdLine, // Command Line Parameters int nCmdShow) // Window Show State { MSG msg; BOOL done=FALSE; BOOL winopen=FALSE; int i,argtc; char *argt[1024]; char **c; fullscreen=FALSE; // Windowed Mode argtc=0; c=argt; for( *c = strtok( lpCmdLine, " \t" ); *c != NULL; *(++c) = strtok(NULL, " \t")) { argtc++; }; for ( i=0; i< argtc; i++) { if ( !strcmp( argt[i], "-l" )) { pleft=TRUE; } else if ( !strcmp( argt[i], "-r" )) { pleft=FALSE; origin=SW; } else if ( !strcmp( argt[i], "-b" )) { fullscreen=TRUE; } else if ( !strcmp( argt[i], "-A" )) { anaglyph=TRUE; } else if ( !strcmp( argt[i], "-3" )) { twoscreen=TRUE; SW *= 2; } else if ( !strcmp( argt[i], "-h" )) { fprintf(stderr,"use: gdp -l|r|b|3 left.pict [right.pict]\n"); return(1); } else if ( argt[i][0] != '-' ) { break; } } while ( i < argtc ) { if ( twoscreen ) { if ( NULL == (pl=LoadPicture(argt[i]))) return (1); if ( NULL == (pr=LoadPicture(argt[i+1]))) return (1); i+=2; } else { if ( NULL == (pl=LoadPicture(argt[i]))) return (1); i++; } if (!winopen) { // Create Our OpenGL Window if (!CreateGLWindow(argt[i-1],origin,0,IW(pl),IH(pl),32,fullscreen)) return 0; else winopen = TRUE; } while(!done) // Loop That Runs While done=FALSE { while(PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting? { if (msg.message==WM_QUIT) // Have We Received A Quit Message? { done=TRUE; // If So done=TRUE } else // If Not, Deal With Window Messages { TranslateMessage(&msg); // Translate The Message DispatchMessage(&msg); // Dispatch The Message } } if (!done) { // Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene() if (active) // Program Active? { if (keys[VK_ESCAPE]) // Was ESC Pressed? { done=TRUE; // ESC Signalled A Quit } else // Not Time To Quit, Update Screen { DrawGLScene(); // Draw The Scene } } if (keys[VK_F1]) // Is F1 Being Pressed? { keys[VK_F1]=FALSE; // If So Make Key FALSE KillGLWindow(); // Kill Our Current Window fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode // Recreate Our OpenGL Window if (!CreateGLWindow("foo.pict",origin,0,IW(pl),IH(pl),32,fullscreen)) { return 0; // Quit If Window Was Not Created } } else if (keys[VK_LEFT]) { offset_w-=10; DrawGLScene(); glClear(GL_COLOR_BUFFER_BIT); // Clear Screen Buffer } else if (keys[VK_RIGHT]) { offset_w+=10; DrawGLScene(); glClear(GL_COLOR_BUFFER_BIT); // Clear Screen Buffer } else if (keys[VK_UP]) { offset_h-=10; DrawGLScene(); glClear(GL_COLOR_BUFFER_BIT); // Clear Screen Buffer } else if (keys[VK_DOWN]) { offset_h+=10; DrawGLScene(); glClear(GL_COLOR_BUFFER_BIT); // Clear Screen Buffer } } WaitMessage(); } pict_close(pl); if (NULL!=pr) pict_close(pr); done=FALSE; } KillGLWindow(); // Kill The Window return (msg.wParam); // Exit The Program } Pict LoadPicture(char *name) { Pict p=NULL; U_char *pix; U_char *unpacked,*r_ptr,*g_ptr,*b_ptr,*a_ptr; int i,j; p=pict_open(name,P_READ,0,0,0,NULL); if ( NULL == p ) { MessageBox(NULL,"Open Failed.",name,MB_OK | MB_ICONINFORMATION); return NULL; } p->pixels = (U_char *)calloc( (size_t)IH(p) * (size_t)IW(p) , (size_t)4); unpacked = (U_char *)malloc((size_t)IW(p)*(size_t)p->n_comp+1); pix = p->pixels + (size_t)4*IW(p)*(IH(p)-1); for (i=0; i < IH(p); i++) { a_ptr = unpacked; r_ptr = a_ptr+IW(p); g_ptr = r_ptr+IW(p); b_ptr = g_ptr+IW(p); pict_get_line(p,unpacked); switch(p->clr_mode) { case M_MONO: case M_RGB8: for (j=0; jmap[*a_ptr][0]; *pix++ = p->map[*a_ptr][1]; *pix++ = p->map[*a_ptr++][2]; } break; case M_RGB24: for (j=0; jpixels); if ( anaglyph ) glColorMask(GL_FALSE,GL_TRUE,GL_TRUE,GL_TRUE); glRasterPos2f(+0.5-(GLfloat)(IW(pr)+offset_w)/SW,-((GLfloat)IH(pr)+offset_h)/SH); glDrawPixels(IW(pr),IH(pr),GL_RGBA,GL_UNSIGNED_BYTE,pr->pixels); if ( anaglyph ) glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); } else { if (fullscreen) { glRasterPos2f(-(float)IW(pl)/SW,-(float)IH(pl)/SH); } glDrawPixels(IW(pl),IH(pl),GL_RGBA,GL_UNSIGNED_BYTE,pl->pixels); } return TRUE; // Everything Went OK }